Day 2


On Day 2, we were hard at work on our upcoming project at Astral Finish. As the asset and level designers, sketching out detailed plans for the game. We worked together to create a cohesive visual style. Meanwhile, the programmers gathered to brainstorm ideas for the game's mechanics and user interface. They worked through various concepts, debating the pros and cons of each and considering how best to implement them within the game's framework.

Get General's Gambit

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